Sonic Team Japan’s team behind Sonic Adventure & 06 is made up of a lot of the same people that were in on Sonic Adventure 2, Heroes and Shadow as well. The only thing that changed between them were the names, and some people were moved around.
One of the big reasons Sonic 06 ultra-bombed because Naka had less and less input on the series he started (alongside co-creator Naoto Oshima, which jumped right before things started going farther south), being held back to just “producer” status while Iizuka and whoever he put in lead position of game designers and storywriters spearheaded every project past SA1.
And yes, while SA1 was buggy as all get-out due to being rushed out the door for the Japanese launch of the Dreamcast, it’s international release was bug-fixed by a lot of the main people who worked on the original (plus a few more people too).
06, on the other hand, was buggy not only due to rushing the title, but (unlike SA1, which was fueled on pure passion and ambition) was designed with extreme indifference.
Naka ragequit Sega due to not being allowed to do what he wanted to do with the series anymore (one would assume Adventure 1, some of SA2, and maybe the Advance games were his last moments of having full control?) and the rest of the team was straight up pooped with Sonic. Back in 1991 - 1994 it was already a hassle releasing four games during that amount of time (five if you separate S3K by Sonic 3 and S&K), but at least it was all 2D games, which didn’t quite take the amount of pressure and effort (and budget) a 3D title did in the early days (and heck, even now). Working over and over and over on the next Sonic game without any pauses pretty much wore everyone on the team out, which was only made worse by Iizuka and whoever else’s loony ideas spiraling out of hand and combining with the sloppy job the team as a whole was pulling off.
By the time 06 was in development, Naka had about as much input as a PR manager for the game, and just up and left in frustration. This pretty much left Iizuka to leave and go work on NiGHTS: Journey of Dreams with a solid chunk of the team (possibly due to needing a break on Sonic), and anyone else working on 06 was just so worn out on the hedgehog that they didn’t even care what it came out as anymore.
I remember reading about when there was this guy that apparently was a betatester for 06 going on some site like NeoGAF or something (I can’t remember which one it was though) saying he was testing for 06, giving input on what needed to be fixed, and every time he got a new build he started to realize they didn’t change anything. They were rushing so hard and cared so little for what they were doing that they were ignoring feedback in general, leading this guy to apparently leave the company entirely due to disgust with the work ethic involved.
But yeah, 06 was the final nail in the coffin for a lot of Sonic Team as it was. Sonic Team USA evaporated into nothingness just a few months before, and after 06’s release, the Sega fired a massive chunk of the entire Sonic Team staff, replacing most of it with college students and professional developers who were actual fans of Sonic. Imagine that!
The main thing I’m worried about though is that history is repeating itself again at Sonic Team. While they have still the same people that made the awesome atmosphere of Unleashed, polished gameplay of Colors & Generations, and generally just a massive team of great artists and visual designers (as well as musicians and whatnot), I’m worried they’re going to overwork themselves to the point of pooping out halfassed works, which Lost World is making me a bit worried about.
Ehhhh, I dunno how much of this I believe, no offense. Given that I have a 2+ million view video on the subject, one way or another I’ve kept abreast of the information that’s come out about Sonic 06’s development cycle.
For instance, Yuji Naka said a couple years ago that the reason he left Sega is because he was afraid that he would be trapped working on Sonic games, forever. This lines up with what was uncovered in The Blog Sega Doesn’t Want You To Read: that Sonic Team had become a sweatshop for blue hedgehog games, and a lot of people there needed a reprieve (which was intended to be NiGHTS).
He saw that things weren’t getting any better, knew he was worth more than that, and got out. Even after Sonic Generations came out, he apparently had no regrets.
It’s important not to let the game of telephone people play with information cloud the actual facts of what really happened and where the gaps are in what we know. And the facts for Sonic 06 are:
- The game was created to celebrate Sonic’s 15th Anniversary.
- The theme of the game was, “What if Sonic existed in the real world?”
- It was to feature a day/night cycle, possibly even an open world (or at least open world elements).
- It was intended to be released on the 360, PS3, PC, and the Nintendo “Revolution” (Wii)
- Sonic Team was among the first third party developers provided with a Wii remote and hardware specs.
- Rather than squeeze Sonic 06 down to work on the Wii, Yojiro Ogawa, the original Director of Sonic 06, decided to make a wholly new game for the platform (“Sonic Wildfire”)
- Instead of starting a new, separate budget for this game, Ogawa split it off from Sonic 06’s resources.
- Half of the team that was working on Sonic 06 was instead reassigned to work on the Wii game. Director duties of Sonic 06 were handed off to Shun Nakamura.
- Many developers, especially Japanese developers, were really struggling to understand next-generation hardware back then. Working at half capacity, this undoubtedly impacted Sonic 06’s development that much more.
- A significant number of features planned for Sonic 06 were removed outright. Potential mission packs, online multiplayer, RPG-style leveling up, etc.
Anything else is conjecture as far as I know. You can assume a lot from those ten points, don’t get me wrong, but it’s important not to assume too much.
drew a chubby bae
A man just walked past me and said “excuse me, but you look very nice tonight darlin” I said thank you and he said you’re welcome and walked off. And that is how you compliment a woman without harassing them
No, that is still unsolicited, and thus, harassment. No amount of “darlins” is gonna make me not want to punch your ass for coming on to me without provocation.
UR SO STUPID
You know what, I’m just gonna go ahead and say it.
Sailor Moon Crystal has some of the worst animation I have ever seen in a modern anime.
And no, I’m not talking about faces that either look nice or bad during still shots, I’m talking actual animation, “the process of…
I should have caught it from the beginning, but this was too good to pass up.